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| <onlyinclude>
| | #REDIRECT [[Node Tree]] |
| <blockquote style="font-size:14pt">
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| In object oriented programing, a child is a class that inherits attributes and functions from a parent class. In terms of a tree structure (like the Grooper [[Node Tree]]), a "child" [[Node|node]] is an object one level below another node.
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| </blockquote>
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| New child nodes are created underneath a "[[Parent|parent]]" object in the Node Tree. The parent node determines [[Inheritance|inheritance]] for the child node.
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| * The parent node will always determine what objects can be created as children. For example, a '''Data Table''' can only have '''Data Columns''' as its children.
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| * The parent node may simply be a folder containing child objects, as is the case in a '''Content Model's''' '''Local Resources''' folder.
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| * The parent node may have a complex inheritance relationship.
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| ** For example, a '''Data Type's''' children '''Value Readers''' will pass all results they return to the parent '''Data Type'''. Those results will then be collated according to the '''Data Type's''' configuration.
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| </onlyinclude>
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| [[Category:Article]]
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| [[Category:Stub]]
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