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#REDIRECT [[Node Tree]]
<blockquote style="font-size:14pt">
In object oriented programing, a child is a class that inherits attributes and functions from a parent class.  In terms of a tree structure (like the Grooper [[Node Tree]]), a "child" [[Node|node]] is an object one level below another node. 
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New child nodes are created underneath a "[[Parent|parent]]" object in the Node Tree.  The parent node determines inheritance for the child node.
* The parent node will always determine what objects can be created as children.  For example, a '''Data Table''' can only have '''Data Columns''' as its children.
* The parent node may simply be a folder containing child objects, as is the case in a '''Content Model's''' '''Local Resources''' folder.
* The parent node may have a complex inheritance relationship.
** For example, a '''Data Type's''' children '''Value Readers''' will pass all results they return to the parent '''Data Type'''.  Those results will then be collated according to the '''Data Type's''' configuration.
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Latest revision as of 09:45, 17 April 2024

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