2023:Object Library (Node Type): Difference between revisions
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Copy the Grooper ZIP containing the '''Object Library''' to your Grooper server and Open Grooper Design Studio. | Copy the Grooper ZIP containing the '''Object Library''' to your Grooper server and Open Grooper Design Studio. | ||
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#<li value=3> Using the '''''Filename''''' property, select the Grooper ZIP you wish to import. | #<li value=3> Using the '''''Filename''''' property, select the Grooper ZIP you wish to import. | ||
# Press the "Execute" button when finished. | # Press the "Execute" button when finished. | ||
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#<li value=5> If successful you will see a dialog noting the file was imported. Press "OK" to continue. | #<li value=5> If successful you will see a dialog noting the file was imported. Press "OK" to continue. | ||
# The '''Object Library''' will be imported to the selected '''Project'''. | # The '''Object Library''' will be imported to the selected '''Project'''. | ||
Revision as of 13:15, 6 February 2024
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STUB |
This article is a stub. It contains minimal information on the topic and should be expanded. |
An Object Library is a .NET framework library containing custom objects used to customize the way Grooper works.
Object Libraries are used to customize Grooper with scripting. They can be used to create a variety of new tools, including custom Activities, custom object commands, custom CMIS Connection types and more.
How To
Import and Compile an Object Library
This tutorial is for users who are attempting to import an Object Library developed by BIS or another Grooper user into their own environment. This will explain how to upload an Object Library to a Project in your environment and compile it.
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PLEASE NOTE: In version 2023, Object Libraries must be compiled in the Grooper Windows client (thick client), even if they are functional in the web client. |
Import the Grooper ZIP
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The "Import ZIP Archive" dialog will pop up. |
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Compile the Object Library
In order for the Object Library to work, its code must first be compiled.
- Select the Object Library you wish to compile.
- Navigate to the "Scripting" tab.
- Press the "Compile" button.
- Wait for the script to complete compiling. You will see a message in the "Output" window noting it compiled successfully (or failed).
- Close and re-open Grooper Design Studio.
- This is an important but sometimes overlooked step. You must close and re-open Grooper Design Studio in order to register the newly compiled DLLs.


