Grooper Object

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Revision as of 16:48, 9 September 2025 by Dgreenwood (talk | contribs)

This page is intended for users creating and editing scripts in Grooper and other advanced users.

Grooper Object is the foundational base class in Grooper. All configurable objects inherit from Grooper Object (Grooper.GrooperObject). This includes:

Grooper Objects are designed to be user-configurable (in most cases). These objects are used to define, store, and manage settings and data throughout Grooper. Their properties are typically exposed in the Property Grid interface, allowing users to view and modify settings in the Grooper UI.

Object Inheritance

All items in this tree inherit from Grooper Object (Grooper.GrooperObject). Expand an object to inspect its derived types.