Grooper Object

From Grooper Wiki

This page is intended for users creating and editing scripts in Grooper and other advanced users.

Grooper Object is the foundational base class in Grooper. All configurable objects inherit from Grooper Object (Grooper.GrooperObject). This includes:

Grooper Objects are designed to be user-configurable (in most cases). These objects are used to define, store, and manage settings and data throughout Grooper. Their properties are typically exposed in the Property Grid interface, allowing users to view and modify settings in the Grooper UI.

Object Inheritance

All items in this tree inherit from Grooper Object (Grooper.GrooperObject). Expand an object to inspect its derived types.

  • Just looking for a list of all Grooper objects? Go to the List of Grooper Objects page for an expanded version of this tree.

What's not on this list?

Not much! Nearly everything in Grooper inherits from Grooper Object (Grooper.GrooperObject). Not included in this list are: